MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
Jodd is a Java utility library and set of frameworks. Jodd tools enrich the JDK with many powerful and feature rich utilities. It helps with everyday tasks, and makes code more robust and reliable. Jodd frameworks is set of lightweight application frameworks, compact yet powerful. Designed following the CoC, DRY, and SCS principles, it makes development simple, but not simpler; you get 90% of the features with 10% of the usual effort.
Java Inherited Annotations is a library of inherited annotations for developers solving the annotation inheritance task. The annotations being inherited are of classes, interfaces, or their methods. It uses the consistent inheritance model: inheritance proceeds only if the same annotation is not present on the same element (class, interface, or method) within superclasses or superinterfaces. Annotations can be overridden within descendants.
RSyntaxTextArea is a syntax highlighting, code folding text editor. It has support for over 30 programming languages and is completely customizable. By extending JTextComponent, it easily integrates into any Swing application and provides an easy way to add syntax highlighting to a program.
XMLUnit provides assertions and supporting class libraries to test various properties of generated pieces of XML using a popular testing framework. It supports finding the differences between two pieces of XML, validating documents against DTDs or XML Schemas, testing the results of XPath expressions, or asserting properties of Nodes exposed via DOM traversal. Two branches exist: one that supports Java and JUnit and one that supports the .NET Framework and NUnit.
JGame is a 2D game engine that makes multi-platform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. JGame features sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, automatic scaling, sound, game state, persistent storage, and game options. The engine provides an enhanced graphics API with a fallback to simpler and more efficient graphics on J2ME and plain JRE. A patched version of the JBox2D physics engine that runs on all platforms is included.