BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
The Visualization ToolKit (VTK) is an object oriented software system for 3D computer graphics, image processing, and visualization. VTK includes a textbook, a C++ class library, and several interpreted interface layers including Tcl/Tk, Java, and Python. VTK supports a wide variety of visualization algorithms including scalar, vector, tensor, texture, and volumetric methods. It also supports advanced modeling techniques like implicit modeling, polygon reduction, mesh smoothing, cutting, contouring, and Delaunay triangulation. Moreover, dozens of imaging algorithms have been integrated into the system. This allows mixing 2D imaging / 3D graphics algorithms and data.
HPLIP (HP Linux Imaging and Printing) is a complete single and multi-function printing device connectivity solution for users of Linux. Supported features include a toolbox with status and maintenance functions, scanning, a CUPS backend that supports bidirectional I/O, and photo card unloading. It includes HPIJS 2.x and supports over 1000 HP printer models including Deskjet, Business Inkjet, Photosmart, Business Inkjet, PSC, Officejet, Mono/Color LaserJet, and LaserJet Multifunction Peripheral (MFP).
Ayam is a free 3D modelling environment for the RenderMan interface. It features good RIB export, CSG (all RenderMan primitives supported), and NURBS modelling. Features instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, n-level undo, console, and Tree-View with Drag-and-Drop support.
Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.
G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or don't like the OpenGL abstraction.