ARS (Autonomous Robot Simulator) is a physically-accurate simulation suite for research and development of mobile manipulators and, in general, any multi-body system. It is modular, easy to learn and use, and can be a valuable tool in the process of robot design, in the development of control and reasoning algorithms, and in teaching and educational activities. It will encompass a wide range of tools spanning from kinematics and dynamics simulation to robot interfacing and control.
Algorithm Study provides tools and resources to augment the traditional study of algorithms. It includes implementations of common and less-common algorithms in a variety of languages and visualization tools to help in gaining a deeper understanding of the algorithms. The algorithm implementations are each accompanied by a discussion of the asymptotic ("big O") run time and memory limits of the algorithm. Some implementations include discussion of how the algorithm or data structure is commonly used and comparisons with similar algorithms or data structures. All implementations have test cases that exercise their functionality. The visualization tool, Algorithm Visualizer, displays what happens as various algorithms do their work.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
Angel is a 2D game prototyping engine based on OpenGL and C++. It was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April of 2008. Angel provides many useful functions for prototyping gameplay, including simple physics, particles, text rendering, sound, input mappings, config files, pathfinding, and Python scripting.
Archetypes is a framework for developing new content types in Plone. The power of Archetypes is first in automatically generating forms, second in providing a library of stock field types, form widgets, and field validators, third in easily integrating custom fields, widgets, and validators, and fourth in automating transformations of rich content.
Attic is a deduplicating backup program. The main goal of attic is to provide an efficient and secure way to back up data. The data deduplication technique used makes Attic suitable for daily backups since only actual changes are stored. Main features: space efficient storage, optional data encryption, and off-site backups.