Aurora-Sim is the next generation of the OpenSimulator Project. It allows you to run a large scale operation and extend it as needed, while still having many features available for your use. The architecture is designed to be as flexible as possible so that third parties can create modules by plugging into the modular design. It is cross-platform compatible by using the .NET framework and Mono. Most importantly, it is a community based project consisting of individuals with a variety of talents (technical and non-technical) and has been developed with an emphasis on security, speed, and performance.
OpenSimulator is a multi-platform, multi-user 3D distributed virtual environment platform. Out of the box, it can be used to simulate virtual environments similar to that of Second Life. These can be used as social virtual worlds or for specific applications such as education, training, and visualization. Access is via the regular Second Life open-source viewer or via third-party clients. There are a number of private and public deployments of OpenSimulator, including OSgrid, which has over 8000 regions hosted by independent individuals and organizations spread over the Internet.
dnAnalytics is a numerical library for the .NET Framework and Mono. The library is written in C# and is available as a fully managed library or with a wrapper around the Intel® Math Kernel Library (MKL). The MKL wrapped version provides significantly better performance when working with large data sets. dnAnalytics is compatible with .NET 2.0 or later and Mono. The managed version will run on Windows XP or newer and on any platform that supports Mono. The MKL wrapped version supports 32-bit and 64-bit versions of Windows XP or newer and 32-bit and 64-bit versions of Linux.
Piccolo2D is a toolkit that supports the development of 2D structured graphics programs, in general, and Zoomable User Interfaces (ZUIs), in particular. A ZUI is a new kind of interface that presents a huge canvas of information on a traditional computer display by letting the user smoothly zoom in to get more detailed information and zoom out for an overview. It uses a "scene-graph" model that is common to 3D environments. This means that Piccolo maintains a hierarchical structure of objects and cameras.