libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.
din is a software musical instrument and audio synthesizer. Bezier curves are used to draw and sculpt waveforms, create gating and modulation (FM and AM) patterns, and create delay feedback and volume patterns. You can also create an unlimited number of drones and sculpt their waveforms. It uses JACK to output audio, and supports MIDI, OSC and IRC bot for input. din can be extended and customized with Tcl scripts.