Giada is a minimal, hardcore audio tool for DJs and live performers. Just pick your sample, drop it in any channel, and start the show by using this tiny piece of software as a loop machine, drum machine, sequencer, live sampler, or effect (VST) host. Giada aims to be a compact and portable virtual device for production use and live sets.
Quasar Media Player is a light-weight, fast, and convenient media player for mobile systems. It offers many of the features found in modern desktop media players, like fast library overview and filtering along with the ability to handle large libraries very well. It has several unique features that give it unprecedented flexibility on a mobile device, like a zoomable interface for better readability even from a distance, or auto-generated playlists from a set of locations. It offers flexible support and handling of cover art images, and features a cover art album browser and built-in downloader. Quasar is highly configurable and can be operated completely via keyboard, remote control, or touchscreen.
FFSampledSP is a free implementation of the javax.sound.sampled.spi interfaces. It is part of the SampledSP collection of javax.sound.sampled libraries. Its main purpose is to decode audio from various formats at high speed using FFmpeg. To do so, it uses the tagtraum FFmpeg package, which offers FFmpeg binaries configured to decode audio while avoiding CODECs with patent problems. In other words, it supports formats like Ogg and FLAC well, while leaving MPEG-4 and MP3 unsupported.
Slim HTML5 Audio jQuery Plugin is a very simple jQuery plugin to embed an audio player. It can insert HTML to play a given audio file using the HTML5 audio tag. It also inserts the embed container tab as fallback when the audio tag is not supported by the Web browser (e.g., IE7 and 8).
The Kowalski project aims to provide a data driven, lightweight cross platform audio solution. The target audience is developers of games and similar applications where real time audio plays an important role. The Kowalski engine, which is the runtime component, relies only on host-specific external libraries to pass the final output buffers to the audio hardware. All other processing is done in the engine code. Features include positional audio (distance attenuation, cone attenuation, Doppler shift, binaural panning), real time Ogg Vorbis decoding, a powerful mix bus system, and tools to build, validate, and view Kowalski data.