SLOCCount is a suite of programs for counting physical source lines of code (SLOC) in possibly large software systems. It can count physical SLOC for a wide number of languages. It can take a large set of files and automatically categorize their types using a number of different heuristics, and also comes with analysis tools.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.