World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.
Paranormal is an extremely customizable visualization plugin for XMMS, based (conceptually) on Winamp's AVS plugin. Its goal is to be as flexible as possible by providing a number of 'actuators' that perform various tasks involved in generating an image. These actuators can then be combined to create a nearly unlimited number of effects.
ZSNES is an SNES emulator for i386 machines running Linux, DOS, or Windows. It allows you to play most SNES games on your PC. It also adds several enhancements not present in the original SNES such as filters to improve image quality, savestates to be able to save/restore your game at any time, and more.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such. Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.