Gnofract 4D is a Gnome-based program to draw fractals. What sets it apart from other fractal programs (and makes it "4D") is the way that it treats the Mandelbrot and Julia sets as different views of the same four-dimensional fractal object. It contains a Fractint-compatible formula compiler, allowing it to draw an unlimited number of fractal types, using numerous coloring options.
DirectFB is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
Evolvotron is an interactive "generative art" application to evolve images/textures/patterns through an iterative process of random mutation and user-selection driven evolution. If you like lava lamps, and never got tired of the Mandelbrot set, this could be the software for you. It's implemented using Qt, and is multithreaded.
tkscript is a JIT-accelerated C-like scripting language with bindings for OpenGL, SDL, SDL_net, libpng, and zlib. A plugin SDK can be used to dynamically extend the script engine with custom C functions and C++ classes. It can be used to create portable, 3D, OpenGL-accelerated multimedia applications.