Koalog Constraint Solver is a powerful constraint solver written in Java. It provides cutting-edge technology for solving satisfaction and optimization problems, including scheduling, time-tabling, resource-allocation, puzzles (sudoku.koalog.com is powered by Koalog Constraint Solver), and configuration (Koalog Configurator is powered by Koalog Constraint Solver).
JASA is a high-performance auction simulator. It is designed for performing experiments in agent-based computational economics. It implements variants of the double-auction market, which is commonly used to run real-world market places such as stock exchanges. It is designed to be highly extensible so that other types of auctions can easily be implemented. The software also provides a base classes for implementing simple adaptive trading agents.
Joone (Java Object Oriented Neural Engine) is an artificial neural network Java framework. It is used to build and train neural networks with a powerful visual environment. It has a modular design and can be easily extended by writing new modules to implement new learning algorithms or architectures.
DIET Agents is a multi-agent platform in Java. A bottom-up design is used to ensure that the platform is lightweight, scalable, robust, adaptive, and extensible. It is especially suitable for rapidly developing peer-to-peer prototype applications and/or adaptive, distributed applications that use bottom-up, nature-inspired techniques.
The Orbital library is a Java class library providing object-oriented representations and algorithms for logic, mathematics, and computer science. It comprises theorem proving, computer algebra, search and planning, as well as machine learning algorithms. Generally speaking, the conceptual idea behind the Orbital library is to provide extensional services and components that surround the heart of many scientific applications, hence the name "Orbital library". In order to satisfy the requirements of high reusability, the design of this foundation class library favors flexibility, conceptual simplicity, and generalization. Many sophisticated problems can be solved easily with its adaptable components.
BBalc is an open framework for the BloodBowl game. The purpose of this library is to provide chess-computer like functions like analyzing the game or generating BloodBowl actions. It provides a versatile interface to access and modify game data. The modular design allows users to extend existing analyse modules to their needs, build new modules from scratch, or even build complete applications based on the BBalc framework.