imaverage uses the viewing frequency and viewing time from a spawned image viewer to build a dynamic database entry for images to gauge their relative preference for a given user. Once the entries have been created, imaverage will continue to show images randomly, with dynamic preference weights. On average, your favorite images should show up most frequently.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
SIP provides image processing, pattern recognition, and computer vision routines for SciLab, a Matlab-like matrix-oriented programming environment. SIP is able to read/write images in almost 90 major formats, including JPEG, PNG, BMP, GIF, FITS, and TIFF. It includes routines for filtering, segmentation, edge detection, morphology, curvature, fractal dimension, distance transforms, multiscale skeletons, and more.
Lush is a Lisp dialect with extensions for object-oriented and array-oriented programming. It is intended as a programming environment for prototyping numerically intensive applications. Unlike alternatives like Python or SciLab, Lush is designed for easy integration of existing C/C++/Fortran codes.
Kandid is a system to evolve graphics. Graphics, in Kandid, are not drawn by hand. Instead, new forms can be found using genetic algorithms. To achieve this aim Kandid simulates evolution using sexual reproduction and mutation. But there is no fitness function inside the program. Only the user can decide what images are interesting. Populations and genes can be stored in XML format. Image calculation is based on Lisp-like expressions, Lindenmayer Systems, Iterated Function Systems, Linear Cellular Automata, Voroni diagrams, and layered textures or isosurfaces rendered by the Persistence of Vision raytracer.
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.
VXL is a set of portable C++ libraries designed for computer vision research and implementation. Numerics, imaging, and geometry are provided by stand-alone core libraries, with easy to use APIs and sophisticated processing algorithms. Other libraries provide stereo, video, structure from motion, probability modeling, GUI design, classification, robust estimation, feature tracking, topology, 3d imaging, and much more. It is written and used by an international team from academia and industry.