Conquest is a simultaneously-executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate big armies, but watch out for incoming drop pods behind your back. Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great. The combination of fast gameplay and randomly generated maps equals intense, restless nights of battles for cities. Drag and drop your way to victory.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs on virtually every operating system. The PEDSIM Demo Application (Qt) gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. The quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies. Since libpedsim is easy to use and extend, it is a good starting point for science projects.
JASA is a high-performance auction simulator. It is designed for performing experiments in agent-based computational economics. It implements variants of the double-auction market, which is commonly used to run real-world market places such as stock exchanges. It is designed to be highly extensible so that other types of auctions can easily be implemented. The software also provides a base classes for implementing simple adaptive trading agents.
Beneath A Binary Sky is an engine that simulates a world in which robots controlled by programs can live, work, fight, and even bear new children. The long-term goal of the project is to create a fully configurable engine that can simulates any kind of world, from simple to complex ones with many rules and events.
Joshua is a chess robot. It is a stepper motor robot that interfaces with a photosensible board and a computer to play chess with an embedded artificail intelligence, a game database, or a player on the Internet. The package includes software, robot photos, technical papers, schematics, and cabling instructions.
pyECTOR is a chatterbot which learns from what people say. It is based on an artificial intelligence architecture that is inspired by Copycat, an AI system from Mitchell and Hofstadter. The Concept Network it uses is a mix between neural and semantic networks. It uses co-occurrences to compute the influence of one semantic node on another. The links are statistically weighted.