10 projects tagged "Artificial Intelligence"
BBalc is an open framework for the BloodBowl game. The purpose of this library is to provide chess-computer like functions like analyzing the game or generating BloodBowl actions. It provides a versatile interface to access and modify game data. The modular design allows users to extend existing analyse modules to their needs, build new modules from scratch, or even build complete applications based on the BBalc framework.
Connect-k is a framework for experimenting with and testing general AIs for games within the connect-k family. This includes Tic-Tac-Toe, Go-moku (without removal rules), and Connect-6. The program features an attractive GTK+ interface, a convenient API, and several challenging AIs.
Conquest is a simultaneous turn-based strategy game placed in a dark and distant future. Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate big armies, but watch out for incoming drop pods behind your back. Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great. The combination of fast gameplay and randomly generated maps equals intense, restless nights of battles for cities. Drag and drop your way to victory.
Joshua is a chess robot. It is a stepper motor robot that interfaces with a photosensible board and a computer to play chess with an embedded artificail intelligence, a game database, or a player on the Internet. The package includes software, robot photos, technical papers, schematics, and cabling instructions.
Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.