Grammidity is a Java based framework for evolutionary programming based on grammars. It can be used to evolve solutions to problems, or to evolve "objects" under user control. It has a limitless range of possible applications. This program has been tested on sample projects generating 3D objects and imitation plants.
Kandid is a system to evolve graphics. Graphics, in Kandid, are not drawn by hand. Instead, new forms can be found using genetic algorithms. To achieve this aim Kandid simulates evolution using sexual reproduction and mutation. But there is no fitness function inside the program. Only the user can decide what images are interesting. Populations and genes can be stored in XML format. Image calculation is based on Lisp-like expressions, Lindenmayer Systems, Iterated Function Systems, Linear Cellular Automata, Voroni diagrams, and layered textures or isosurfaces rendered by the Persistence of Vision raytracer.
Lush is a Lisp dialect with extensions for object-oriented and array-oriented programming. It is intended as a programming environment for prototyping numerically intensive applications. Unlike alternatives like Python or SciLab, Lush is designed for easy integration of existing C/C++/Fortran codes.
Mimas Toolkit is a C++ computer vision toolkit. It is easy to use and includes tools for edge detection, corner detection, various filters, optic flow, tracking, blob analysis, Web cam tools for real-time applications, and much more. It also includes many implementations of traditional algorithms such as Canny. It was developed for GNU/Linux but as the GUI is largely separate, porting to other platforms should be straightforward.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.