4 projects tagged "Artificial Intelligence"
The XEVM is an XML processing engine. It's a multi-threaded, Pub/Sub environment for dynamic programming on an event-driven state machine with TCP communications, tight fault free memory management, powerful set algebra, and a magical database. It is 100% C++ (25,000 LOC), with a thin porting layer; there are implementations for POSIX (Mac/Linux) and Win32. The XEVM is for processing XEPL (the Xepl Engine Programming Language).
Jigsaw is an embedded data-store designed for the development of data-warehouse, analytical, and machine learning applications. Jigsaw can perform over one million operations a second, and scale to store tera-bytes of data. The object library contains classes for representing ordered and unordered mappings, highly compressed bit vectors with a range of set theoretic operators, and directly integrates a high performance sort system.
Daikon is an implementation of dynamic detection of likely invariants. An invariant is a property (such as "x=2*y+5" or "this.next.prev = this" or "myarray is sorted by <") that holds at a certain point or points in a program. Invariants are often seen in assert statements, documentation, and formal specifications. Invariants can be useful in program understanding and a host of other applications. Daikon runs a program, observes the values that the program computes, and then reports properties that were true over the observed executions. It can detect properties in Java, C, C++, Perl, and IOA programs, in spreadsheet files, and in other data sources.
Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.