RSS 4 projects tagged "Artificial Intelligence"

Download No website Updated 08 Feb 2008 Xepl Engine Virtual Machine

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Pop 41.92
Vit 1.42

The XEVM is an XML processing engine. It's a multi-threaded, Pub/Sub environment for dynamic programming on an event-driven state machine with TCP communications, tight fault free memory management, powerful set algebra, and a magical database. It is 100% C++ (25,000 LOC), with a thin porting layer; there are implementations for POSIX (Mac/Linux) and Win32. The XEVM is for processing XEPL (the Xepl Engine Programming Language).

No download Website Updated 14 Nov 2007 Puzzlogic: Jigsaw Library

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Pop 29.26
Vit 1.00

Jigsaw is an embedded data-store designed for the development of data-warehouse, analytical, and machine learning applications. Jigsaw can perform over one million operations a second, and scale to store tera-bytes of data. The object library contains classes for representing ordered and unordered mappings, highly compressed bit vectors with a range of set theoretic operators, and directly integrates a high performance sort system.

Download Website Updated 24 Jun 2010 Daikon

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Pop 99.50
Vit 10.56

Daikon is an implementation of dynamic detection of likely invariants. An invariant is a property (such as "x=2*y+5" or "this.next.prev = this" or "myarray is sorted by <") that holds at a certain point or points in a program. Invariants are often seen in assert statements, documentation, and formal specifications. Invariants can be useful in program understanding and a host of other applications. Daikon runs a program, observes the values that the program computes, and then reports properties that were true over the observed executions. It can detect properties in Java, C, C++, Perl, and IOA programs, in spreadsheet files, and in other data sources.

No download Website Updated 25 Apr 2003 Kalyp

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Pop 40.25
Vit 2.26

Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.

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check_updates

A Nagios plugin to check if a Red Hat system is up to date.

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uniclient

A universal TCP client.