FreeFuzzyTime is a time reasoner based on Fuzzy Temporal Constraint Networks (FTCN), which treats fuzzy temporal information efficiently. It can be integrated into applications for diagnosis. This is especially important in areas like Intensive Care Units, where patients' data are handled by a temporal database. FuzzyTime uses a structure which consists of three levels of abstraction. The upper layer is the user interface, where a translator transforms the expressions introduced by the user into temporal relations between temporal entities (points and intervals). The semantics of a user’s expressions are analyzed and stored in the intermediate layer, or temporal world. Finally, the bottom layer is based on the FTCN model.
Fuzzy machine learning framework is a library and a GUI front-end for machine learning using intuitionistic fuzzy data. The approach is based on the intuitionistic fuzzy sets and the possibility theory. Further characteristics are fuzzy features and classes; numeric, enumeration features and features based on linguistic variables; user-defined features; derived and evaluated features; classifiers as features for building hierarchical systems; automatic refinement in case of dependent features; incremental learning; fuzzy control language support; object-oriented software design with extensible objects and automatic garbage collection; generic data base support through ODBC; text I/O and HTML output; an advanced graphical user interface based on GTK+; and examples of use.
Beneath A Binary Sky is an engine that simulates a world in which robots controlled by programs can live, work, fight, and even bear new children. The long-term goal of the project is to create a fully configurable engine that can simulates any kind of world, from simple to complex ones with many rules and events.
ESKit is a portable C library that provides implementations of some self-adaptive evolution strategies. It features a simple API, comprehensive documentation, three state of the art self-adaptive evolution strategies (Isotropic CSA-ES, CMA-ES, and Separable CMA-ES), and can optionaly uses LAPACK. The implementation strictly follows the published papers introducing those evolution strategies and performs as in the published papers. A basic benchmark program is provided.
Thinknowlogy is grammar-based software, designed to utilize the Natural Laws of Intelligence in grammar, in order to create intelligence through natural language in software. This is demonstrated by programming in natural language, reasoning in natural language and drawing conclusions (more detailed than scientific solutions), making assumptions (with self-adjusting level of uncertainty), asking questions (about gaps in the knowledge), and detecting conflicts in the knowledge. It builds semantics autonomously (with no vocabularies or words lists), detecting some cases of semantic ambiguity. It is multi-grammar, proving that Natural Laws of Intelligence are universal.
Evolving Games for Unnatural Intelligence is a Java package for unsupervised machine learning based on Evolutionary Game Theory on directed graphs. It is able to segment data without any previuos information on the number of segments. It has no GUI, but implements generalizations of the original method proposed by Li, Chen, He and Jiang in the arxiv paper "A Novel Clustering Algorithm Based Upon Games on Evolving Network", published on 30 Dec 2008.
Asimulator is a simulator for intelligent agents, useful to practice search algorithms, in AI courses, or for fun. The agent's goal is to understand precepts and respond with actions in a virtual world (consisting of a grid up to 129x129) to maximize a score. The simulator opens a socket, so any language can be used for agents. (Samples in Ada are included.) Agent debug output can be shown. Both text in a log window and symbols on the map can be used to visualize thoughts.