228 projects tagged "Artificial Intelligence"
QSMM, the "QSMM State Machine Model", is a framework for development of non-deterministic intelligent state models and systems with spur-driven behavior. It includes low-level functions for generating optimal actions by the system and high-level functions for building multinode models. In a multinode model, nodes represent components of a system you develop which choose optimal actions using the framework and can correspond to entities external to the system and which behavior is to be learnt. A node can choose optimal actions based on a current node state which is either set manually by your program or is identified automatically by the framework. Probability profiles for a state transition matrix and an action emission matrix of the node can be specified using an assembler program with a user-defined instruction set.
FreeFuzzyTime is a time reasoner based on Fuzzy Temporal Constraint Networks (FTCN), which treats fuzzy temporal information efficiently. It can be integrated into applications for diagnosis. This is especially important in areas like Intensive Care Units, where patients' data are handled by a temporal database. FuzzyTime uses a structure which consists of three levels of abstraction. The upper layer is the user interface, where a translator transforms the expressions introduced by the user into temporal relations between temporal entities (points and intervals). The semantics of a user’s expressions are analyzed and stored in the intermediate layer, or temporal world. Finally, the bottom layer is based on the FTCN model.
Proper nouns is a PHP class that can extract proper nouns from texts. It takes a text string and can detect which words may be proper nouns of people or other entities. It uses some heuristics like the capitalization of the first letter of a word, the presence of a person's title preceding the nouns, etc. The class may consider consecutive proper names as a single proper name. The class assumes English by default but may be configured to work with other idioms.
The ATRACO Project is a prototype implementation of a trusted ambient ecology system that runs and manages activity spheres in an Ambient Intelligence Space. Activity spheres are realized by automatically discovering, selecting, and adapting smart devices (artefacts) existing in the space, according to user's preferences, customs, and activities. OWL ontologies are used for modeling user profile, devices, activities, and goal descriptions. Abstract plans are bound to specific devices, methods, and values through semantic matching.
ca-ga is a toy artificial life simulation that uses genetic algorithms on large cellular automata. It uses simple but easily extended DNA that is 8k long by default, though you can take the size out to anything you have time to evolve. It sits under each cell of a 128x128 board and orders operations to transfer energy in the hopes of achieving a kill and breed. The simulation features a mutating fitness function, emergent sex, and a proof of concept real world fitness function. After enough generations, the cells or genes could achieve collectivism and organismhood, coordinating the values of the hotspots that determine board temperature in order to maintain a desired equilibrium. But maybe not. If you work in a fitness function, an optimizing problem solver results.
Fuzzy machine learning framework is a library and a GUI front-end for machine learning using intuitionistic fuzzy data. The approach is based on the intuitionistic fuzzy sets and the possibility theory. Further characteristics are fuzzy features and classes; numeric, enumeration features and features based on linguistic variables; user-defined features; derived and evaluated features; classifiers as features for building hierarchical systems; automatic refinement in case of dependent features; incremental learning; fuzzy control language support; object-oriented software design with extensible objects and automatic garbage collection; generic data base support through ODBC; text I/O and HTML output; an advanced graphical user interface based on GTK+; and examples of use.
MyMediaLite is a lightweight, multi-purpose library of recommender system algorithms. It addresses the two most common scenarios in collaborative filtering: rating prediction (e.g. on a scale of 1 to 5 stars), and item prediction from implicit feedback (e.g. from clicks or purchase actions). It contains dozens of recommender engines, including state-of-the-art matrix factorization methods. It also supports real-time updates to the recommender engines, storing engines to disk and reloading them again, and several evaluation measures to compare the accuracy of different recommender system methods. Three command-line programs that offer most of the functionality contained in the library are included.
Beneath A Binary Sky is an engine that simulates a world in which robots controlled by programs can live, work, fight, and even bear new children. The long-term goal of the project is to create a fully configurable engine that can simulates any kind of world, from simple to complex ones with many rules and events.
ESKit is a portable C library that provides implementations of some self-adaptive evolution strategies. It features a simple API, comprehensive documentation, three state of the art self-adaptive evolution strategies (Isotropic CSA-ES, CMA-ES, and Separable CMA-ES), and can optionaly uses LAPACK. The implementation strictly follows the published papers introducing those evolution strategies and performs as in the published papers. A basic benchmark program is provided.
Software which turns your BeagleBoard-xM or BeagleBone Black hardware into a Super Nintendo Entertainment System.