Word War vi is a side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.
AsItHappens is a real-time network statistics collector and grapher. It collects data from devices over a network via ICMP and SNMP and displays them on a graph, optionally storing collected data in a database for later retrieval. Collection types include network response, bandwidth usage, processor usage, memory usage, Cisco NBAR, and Cisco NetFlow. AsItHappens polls data in regular intervals, which can be in the order of milliseconds, to give immediate feedback on network performance, and it can also graph flow information from packet capture files. AsItHappens includes the Self Defending Network, a horizontal shoot-em-up based on collected graph data.
dsi is a simple game of invading aliens. You must stop those aliens from landing on you. It features smooth scrolling, high scores, 5 levels, simple controls, sound effects, and user selectable music. Working joystick support. Watch out for the tenacious mega! The graphics can be customized out of the box without requiring any recompiling. A simple definition file can be customized for coders.
JGame is a 2D game engine that makes multi-platform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. JGame features sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, automatic scaling, sound, game state, persistent storage, and game options. The engine provides an enhanced graphics API with a fallback to simpler and more efficient graphics on J2ME and plain JRE. A patched version of the JBox2D physics engine that runs on all platforms is included.
Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.