0verkill is a client-server 2D deathmatch-like game in ASCII art. It supports free connecting/disconnecting during the game, and runs well on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations. 0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling shooter. It uses OpenGL for graphics, OpenAL/SDL_mixer for sound effects, GLC/FTGL for text rendering, and glpng/SDL_image for texture loading.
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes many graphical improvements and new game features including 12 original soundtracks, 94 levels (in 10 different tilesets), and five gaming modes including Quest (the classical Nibbles), or Kill'em all (squish the lemmings).
MyMan is a video game for color and monochrome text terminals in the genre of Namco's Pac-Man. It has been ported to a variety of operating systems using the following for user interaction: ncurses, PDcurses, XCurses, sysV-curses, S/Lang slcurses, Win32 console, raw stdio and termios, GGI, Allegro, aalib, libcaca, TWin, and Carbon. It includes many maze variations and several tile and sprite sets, ranging from large ASCII art through large pseudo-bitmap Unicode or CP437 graphics to single characters.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.