MyMan is a video game for color and monochrome text terminals in the genre of Namco's Pac-Man. It has been ported to a variety of operating systems using the following for user interaction: ncurses, PDcurses, XCurses, sysV-curses, S/Lang slcurses, Win32 console, raw stdio and termios, GGI, Allegro, aalib, libcaca, TWin, and Carbon. It includes many maze variations and several tile and sprite sets, ranging from large ASCII art through large pseudo-bitmap Unicode or CP437 graphics to single characters.
Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS. The object of the game is to lift the Klystron Pod from the bottom of a cave and return it safely to space. The Pod is very heavy (compared to the ship), and this makes it tougher than it may seem. You must be careful not to run out of fuel, crash into the cave walls, nor let the enemy artillary outposts shoot you down.
Astro Battle is an online multiplayer space simulation game where players can design and pilot their space ships against each other. The spaceships are made up of modules. Modules are components that contribute some ability or property to the spaceship as a whole. Some examples of modules are bridges, thrusters, cannons, torpedo bays, reactors, and batteries. A Player can join an arena by challenging another player to a space duel or by joining a dedicated server (which can host several players at a time). Astro Battle also has a practice arena for testing ship designs offline.
Yanoid is Yet Another arkaNOID/breakout clone, but it has been designed to be very flexible and extensible. The main engine is written in C++, but maps, objects, etc are defined in Python, which allows you to design very interesting maps. Yanoid is quite enjoyable. It requires SDL, SDL_mixer, and Python in reasonably new versions (currently SDL >= 1.2.2, Python >= 2.0).