Cosmosmash is a game where you control a base that must destroy rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash video game for the Intellivision by Mattel Electronics.
BurgerSpace is a game in which you are a chef, and must walk over hamburger ingredients (buns, meat, and lettuce) to make them fall from floor to floor, until they end up on the plates at the bottom of the screen. It requires the SDL multimedia library. It is a clone of the 1982 BurgerTime video game by Bally Midway.
papercut is command line based rock, paper, scissors game for Unix based operating systems like GNU/Linux, BSD, etc. A user can play the game by entering their choice of rock (R or r), paper (P or p), or scissors (S or s). papercut also stores user statistics, i.e. number of wins, losses, and draws.
While Performous might be classified as a karaoke program, it is actually much more than that. Instead of just displaying the lyrics, notes are also displayed, and the performance is scored based on how well you actually hit the notes. Unlike in many other games in this genre, you will also see the pitch that you are singing, so you can see what you are doing wrong and easily (well, everything is relative) correct your pitch.
Word War vi is a side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.
AsItHappens is a real-time network statistics collector and grapher. It collects data from devices over a network via ICMP and SNMP and displays them on a graph, optionally storing collected data in a database for later retrieval. Collection types include network response, bandwidth usage, processor usage, memory usage, Cisco NBAR, and Cisco NetFlow. AsItHappens polls data in regular intervals, which can be in the order of milliseconds, to give immediate feedback on network performance, and it can also graph flow information from packet capture files. AsItHappens includes the Self Defending Network, a horizontal shoot-em-up based on collected graph data.