RoboBrain SDK is a simple, lightweight 2D game engine for Android phones and tablets. It supports OpenGL ES 1.0 Rendering, a custom GameActivity class, a World/Entity system, basic physics and collision detection, animated and static sprites, and support for Multitouch and accelerometer input.
The Grind is a simple game about avoiding responsibility at work. The goal is to acquire as little work (as few "to-dos") as possible throughout your 9-5 workday. Wander around the cubicles and hide from the men in suits - if they're coming your way, that means they want to give you work! Use the arrow keys to move, space to start, and escape to exit.
JGame Flash is an ActionScript 3 port of the JGame 3.5 API. It can be compiled with the free Flex toolkit. A Java-AS3 translator is included to make porting games easier. The goal of this project is to eventually enable JGame Java games to be converted (partially) automatically to ActionScript 3. JGame Flash works on Android Flash 10.1 and supports accelerometer input.
Avoision is a very simple arcade-style game. There's no story, no fancy graphics, no campaigns--just frantic, high-speed gameplay. Gameplay consists of moving a green block around with the arrow keys. The goal is to capture the red block before the timer runs out to score points. You must avoid all the white blocks that appear as you progress through the game.