CGI::Application is a Perl framework intended to make it easier to create sophisticated, reusable Web-based applications. This module implements a methodology which can make Web software easier to design, easier to document, easier to write, and easier to evolve. CGI::Application builds on standard, non-proprietary technologies and techniques, such as the Common Gateway Interface and Lincoln D. Stein's excellent CGI.pm module. CGI::Application judiciously avoids employing technologies and techniques which would bind a developer to any one set of tools, operating system, or Web server.
ClanLib is a cross-platform game SDK currently supporting Windows and Linux. It provides easy-to-use interfaces for 2D graphics, input, sound, resources, networking, GUI, OpenGL, and more. The goal is to provide a game SDK that does all the dirty work that all modern games need to implement anyway, thus making the game developer concentrate on the gameplay instead of reinventing the wheel over and over again.
Apache Cocoon is a Web development framework built around the concepts of separation of concerns and component-based Web development. Cocoon implements these concepts around the notion of "component pipelines", each component on the pipeline specializing on a particular operation. This makes it possible to use a Lego(tm)-like approach in building Web solutions, hooking together components into pipelines without any required programming.
Coin is an implementation of Open Inventor. Open Inventor is the de facto standard API for retained-mode 3D graphics programming. Open Inventor has a highly extensible design, and has been designed to allow for rapid development of highly interactive 3D graphics applications in the fields of CAD, engineering, scientific computing, simulation, VRML, and visualization.
The Coral Tree Library Set includes modules for basic operating system abstractions, general purpose templates and classes, well behaved application modules, platform independent builder, thread abstraction, network abstractions, event/window system abstraction, and a widget set for the event/window system abstraction. The library set now also includes the distributed shared memory modules.
libclfll++ takes advantage of the abstract Library Load framework in the CoreLinux libclfw++ library by providing management of loading Linux shared libraries. Application developers define function objects as wrappers and can then dynamically load the functions. It is very useful for implementing a framework for plug-ins.
ctGUI is the window system abstraction and associated widget sets in the Coral Tree Library Set. The window system abstraction currently supports X/OpenGL, X/Xlib, Win32/OpenGL, and Win32/GDI (window & event system/drawing mechanism). ctGUI (aka LEWDS and EW/WDS/IWS) provides yet another approach in addition to the approaches taken by Qt, gtk, MFC, etc.