KaiView is a GUI toolkit/framework for writing applications using the TOM programming language. Based on a vector-oriented drawing layer using libart and freetype2, it provides a widget layer with subject/view separation, forms loaded from XML files, live updates to the GUI, Unicode support, abstract manipulator classes, antialiased everything, and a lot more.
fPic is a two-part project that aims at providing a replacement Picture class for command-line applications made with REALBasic. It is split into a dynamic library, manip.dylib, and an RB class, fPic. The dylib handles the heavy-lifting, while the fPic class provides a (more or less) seamless way for RB programmers to manipulate images in CLI applications.
WACS is a tool for building adult Web sites. It is equally suitable for managing a private collection or building a commercial site. WACS has many best of breed features, including dynamic filtering, model catalogs, random sampling, galleries, automatic download, and a powerful search engine. WACS contains both a full ready-to-run Web environment and an extensive programming API implemented in both Perl and PHP.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
OpenGUI is a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. It provides 2D drawing primitives and an event-driven windowing API for easy application development. The benefit of this library is speed, power, and a well-designed API with a narrow learning curve. It supports the BMP, JPG, TGA, PNG, TIFF, and PCX image file formats, color gradients, and TTF fonts. There is also basic XML file support and a smart persistence wrapper. OpenGUI supports the keyboard and mouse as event sources, the Linux framebuffer, SVGAlib, and XFree86/DGA2 (HW accelerated) as drawing backends, Mesa3D under Linux, and 8, 15, 16, and 32-bpp color modes.