The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.
Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports OSS, Mac OS X CoreAudio, and Windows WMME, and can be compiled with support for ALSA and Jack.
mp3mover.pl is a Perl script which attempts to rename MP3 files so that they conform to a consistent user-defined naming scheme. It inspects every MP3 in a directory and attempts to work out which part of the MP3 is the artist's name, album name, etc. It then renames each MP3 to follow the user's naming scheme, optionally creating a directory structure and writing an id3v1 or id3v2 tag to the MP3 based on the information it obtains. It also has an optional GUI implemented using Perl/Tk. mp3mover.pl was designed to be very flexible and can be highly customized through the use of a large number of command line options and a per user configuration file.
The MusicBrainz client library (also known as mb_client or libmusicbrainz) is a library for developers that wish to add MusicBrainz metadata lookup capabilities to their applications. It calculates CD Index IDs and Relatable's acoustic fingerprints, and looks up the metadata associated with the calculated IDs.
Open Sound World (OSW) is a scalable, extensible programming environment that allows musicians, sound designers, and researchers to process sound in response to expressive real-time control. It combines a familiar visual patching paradigm with solid programming language features such as a strong type system and hierarchical name spaces. OSW also includes an intuitive model for specifying new components using a graphical interface and high-level C++ expressions, making it easy to develop and share new music and signal processing algorithms.