DansTuner is a program to tell you if you are playing a pitch in tune. Major features include automatic discovery of which note you are trying to play (good for trumpet, singer, etc.), the ability to play a guide tone at a configurable volume, a graphical moving "needle" with a red/green display and detail about how flat or sharp you are, and an easily configurable background noise threshold.
Twibright Pitchotron analyzes any MP3 into the semitones that are being played, displayed in a scrolling coloured graph on a video. It aids musical transcription. It includes coloured piano key stickers that enable accompanying arbitrary music and improvising even to musical analphabets.
Transcribe! is an assistant for working out a piece of music from a recording. It offers many features aimed at making the transcription job smoother and easier, including the ability to slow down the music without changing its pitch, and to analyse chords and show you what notes are present.
The aim of auch (audio-checker) is to visualize music. It takes audio from the microphone and uses it to simulate an elastic and vibrating surface (chladni-tranform) or the reflection of such a surface (makyoh-transform). Many more transforms can be activated by unlocking the interactive shell.
MARF is a general cross-platform framework with a collection of algorithms for audio (voice, speech, and sound) and natural language text analysis and recognition, along with sample applications (identification, NLP, etc.) of its use. MARF can run distributed over the network (CORBA, Java RMI, and Java XML-RPC Web Services) and may act as a library in applications or be used as a source for learning and extension.
wx12Ton helps one to work with music involving twelve-note series. In particular, it displays the 48 forms of a twelve-note series, and tests series for tonal phrases. In addition, wx12Ton allows the user to list the complete set of all twelve-note series which satisfy certain criteria.
Frocor, the F Resonating Objects Correlator, is a sound- graphics installation. It is based on some parallels between sounds and geometric objects, such as volume and size, frequency and color, etc. Changes of properties of a Frocor object will result in changes of both the graphics and the sound output.