Aglaophone is a system of interconnectable modules for the recording, processing, and playback of real-time audio. It features a real-time spectrogram display for visualization along with a number of processing modules. Modules include filters, downsamplers, upsamplers, and quantizers. An MP3 comparison module allows interactive blind comparison of MP3 encoded audio with CD audio, demonstrations of spectral imaging, quantization, and Smith-Barnwell filter bank based wavelet decomposition are included, and there is a module that can perform an automatic spectral analysis of a speaker system.
jMax is a visual programming environment for building interactive real-time musical and multimedia applications by allowing the user to interactively design dataflow circuits. The basic data types that can go through are integers, symbols, lists, etc. It is an event-driven system and has been used for MIDI processing. A second part of the system (DSP) allows a continuous signal to flow through a circuit, which is most useful for PCM sound (ie. microphone, sound files, etc.). The system is extensible by using shared libraries, you may add data processor types, data types, GUI elements, device types, and more. Data processors may also be designed as circuits and reused.
WaveSurfer is a sound visualization/manipulation tool for novice and advanced users, with a simple and intuitive user interface. It can be adapted to different tasks, such as speech research and education, speech/sound analysis, and sound annotation/transcription. You can also make more advanced/specialized applications by extending it with custom plugins or embed WaveSurfer components in other applications. Its flexible interface handles many different file formats, and it runs on many flavors of Windows and Unix. It also supports encoding and Unicode with unlimited file size, and more.
aubio is a library for audio labelling. Features include onset detection, silence detection, beat tracking, and pitch detection. The goal of this project is to provide automatic labelling features to other audio software projects. Functions can be used offline in sound editors and software samplers, or online in audio effects and virtual instruments.
CLAM is a multiplatform software framework for research and application development for the Audio and Music domains. It offers a conceptual model for building systems as well as tools for the analysis, synthesis, and transformation of audio signals using high level representation (notes, spectral peaks, etc.). It also provides multiplatform system abstraction and tools for audio and MIDI file handling, device handling, GUI and XML support, and more. It has proper Linux audio architecture integration (Ladspa, Alsa, OSC, Jack, VST, etc.) and rapid graphical prototyping both for the processing core and the user interface (Qt designer integration).
Open Sound World (OSW) is a scalable, extensible programming environment that allows musicians, sound designers, and researchers to process sound in response to expressive real-time control. It combines a familiar visual patching paradigm with solid programming language features such as a strong type system and hierarchical name spaces. OSW also includes an intuitive model for specifying new components using a graphical interface and high-level C++ expressions, making it easy to develop and share new music and signal processing algorithms.
somaplayer is music player for MP3, Ogg, wav, audio CDs, MP3 streams, and Ogg streams. It is able to use the appropriate sound drivers or demons or to stream directly to an Icecast server (Icecast2 or SHOUTcast) or to encode in MP3 and Ogg Vorbis. It also acts as a sound daemon that is able to accept connections from other somaplayers or any other sound player (xmms, mpg123, and others) thanks to a special wrapper.
FMS is a tool to create all kinds of sounds from scratch. You can play any sound (sine, triangular, vowels, etc.) with any property settings (frequency, volume, balance, sweep, etc.) and modulations thereof. It also features tools to save sounds, play .MUS music, graphically display sounds, and make real noise.