telepathic-critterdrug is a fork of Critterding, an artificial-life simulation, with five drugs added and a substrate for two kinds of telepathy. The critters are exposed to a secondary retina they can all read and write, using sensors and motors for high intensity or only the power of the minds for lower intensity, though drug use will modulate it. They can blink this and their main retina as a minor grace. The two blue tablets work on inhibitory neurons, and the red ones, excitatory. There is also a purple potentiator.
ca-ga is a toy artificial life simulation that uses genetic algorithms on large cellular automata. It uses simple but easily extended DNA that is 8k long by default, though you can take the size out to anything you have time to evolve. It sits under each cell of a 128x128 board and orders operations to transfer energy in the hopes of achieving a kill and breed. The simulation features a mutating fitness function, emergent sex, and a proof of concept real world fitness function. After enough generations, the cells or genes could achieve collectivism and organismhood, coordinating the values of the hotspots that determine board temperature in order to maintain a desired equilibrium. But maybe not. If you work in a fitness function, an optimizing problem solver results.
Ironclad: Steam Legions is a steampunk strategy game with an AI opponent. It lets you pit your strategic skills with battle tanks, infantry, artillery, and warships against a fast thinking enemy in a hex-based battle arena. It is still under development in the alpha phase. However, the game is fully playable, with a complete set of tutorial levels to master, with sound effects.
OpenCog is an Open Source software project aimed at directly confronting the AGI challenge, based on mathematics and using biologically inspired algorithms, including algorithms for common-sense reasoning and machine learning. Components include natural language processing and speech generation, robotics, game control, and vision.
Cdarts is a low level implementation of a computer darts player. It can be used as an opponent against a human in the game, or it can be used as a simulator for fun. It currently supports only two different game types (301 and 501), but can be extended to support more games. It supports three different levels: beginner, hobbyist, and professional. Each level tries to simulate a human at that level as well as possible.
The Supernova programming language is a modern scripting language and the first one that presents the concept of programming with direct fiction description using a clear subset of pure human language. It is easy for users with no programming experience. It is not sensitive to case, spaces, tabs, or line breaks. It support GUI programming. The source code can be written in a mixture of Arabic and English. It lets you distribute directly executable application files. It lets you use the Windows API and call DLL functions. It includes libraries for sound playing, sound recording, and movie playing. It includes commands for text processing, date and time processing, multi-dimension arrays, and file I/O. Its documentation includes many samples and tests.
Government Sanctioned is a custom-developed text-based RPG (i.e., MUD). New players enter the world of Government Sanctioned as covert agents working for a super-secretive government organization colloquially known as "the agency". Players have a choice of six different roles spanning 19 unique professions. Whether you like stealthy, clandestine operations, the use of subterfuge and guile to infiltrate enemy organizations, or full-blown military actions, the agency has a spot for you. Players are empowered to deeply customize their character through numerous differentiation mechanisms. Character backgrounds lay the foundation for character abilities and are further defined through their cover occupation and agency department affiliation. To put a fine point on character customization, the skill and feat system provides an extensive array of options to tweak the character to suit your style of game play. The skill system boasts over 35 different skill families with around 50 different skills and checks. Skill points are gained upon professional level advancement and can be spent any way the player chooses. With 19 feat trees and over a hundred diverse feats (with new feats being added regularly), your capability for customization is endless.