FMG is a futuristic war game based on full metal planet (an 'old' board game) and playable in a Web browser. Land your spaceship on Full Metal Planet, pick up ore, destroy or capture the enemy expensive hardware, and if you can, capture their own freighter with a hold full to bursting. Each game is independent. Although it is playable in English, not everything in the guide is translated yet.
The ServerUsage system collects and processes statistical information from computers running a GNU/Linux Operating System. It is composed of two subprojects, the ServerUsage-Client to collect usage statistics (via a SystemTap module) and send them to a remote server via TCP, and the ServerUsage-Server to collect all statistics from different clients and aggregate them in a SQlite database table. A PHP Web service is available on the server module to extract information or display graphics.
SourceSquare is a scanning solution based on Antepedia, a large open source knowledge base that includes more than 1,000,000 open source projects from the main forges. SourceSquare scans a folder on your hard drive and displays a tree map that shows which part of your source code is open source.
SDMetrics Core is a Java library to calculate metrics of structural design properties such as coupling, size, and complexity for UML designs. It also checks design rules to automatically detect incomplete or incorrect design, and adherence to style guidelines such as circular dependencies or naming conventions. The library provides an XMI parser for import of XMI 1.x files with UML1.3/1.4 models, and XMI 2.0/2.1 files with UML 2.x models. Design metrics, rules, and XMI import are highly customizable.
ajaxpg is a presentation-level photo viewer. It does not manage the back-end aspects such as storage or hierarchy in its own, but loads galleries described by JSON dynamically for the user. Currently, galleries can be defined by hand using a simple JSON format, via RSS (using simplepie/PHP), or using Qdig (php).
The Palabos library offers a framework in C++ for fluid flow simulations with the lattice Boltzmann (LB) method. Originally conceived as a research tool for lattice Boltzmann models, the code has evolved into a general-purpose program for computational fluid dynamics. The programming interface is straightforward and offers an access to the rich world of lattice Boltzmann, even to an audience with restricted theoretical knowledge of this method. A special emphasis is put on high performance and parallel computing.