Kaltura Community Edition is a self-hosted version of the Kaltura video platform, developed through the combined efforts of Kaltura and its worldwide developer community. You can use it to run a live online video service or as a development environment framework for developing Kaltura-based applications and extensions. You can access the Kaltura API Suite for enabling development of diverse online video solutions, integrations, and extensions, deploy and integrate Kaltura's video platform within your own infrastructure or preferred cloud service provider, integrate with Kaltura's widgets, applications, and CMS/LMS extensions, and integrate with the CDN of your choice for content delivery.
The Shepherd Project is a software framework to support capture-mark-recapture (CMR) studies. CMR is a core technique used in the analysis and management of wildlife populations. The Shepherd Project promotes non-invasive "virtual tagging" mark-recapture techniques (e.g., photo-identification via natural coat/skin coloration instead of physical tags attached to animals) to protect both animals and researchers in population studies. The aim of the Shepherd Project is to aid researchers in obtaining and managing CMR data to better understand and manage animal populations. The Shepherd Project is most successfully used as a collaborative, public-facing Web site, allowing members of the research community to collaborate and analyze data "behind the scenes" (with login access) and allowing members of the public to collect data as "citizen scientists" and submit it through submission forms.
JGame Flash is an ActionScript 3 port of the JGame 3.5 API. It can be compiled with the free Flex toolkit. A Java-AS3 translator is included to make porting games easier. The goal of this project is to eventually enable JGame Java games to be converted (partially) automatically to ActionScript 3. JGame Flash works on Android Flash 10.1 and supports accelerometer input.