GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
Matreshka is a framework for developing information systems in Ada. It includes support for unbounded form strings of Unicode characters, including case conversions and folding, normalization, collation, support for regular expression matching, an XML processor, and a FastCGI module. It also provides capabilities to manipulate by UML models, which allows you to develop tools like code generators.
The Generic Image Decoder (GID) is an Ada package for decoding a broad variety of image formats, from any data stream to any kind of medium, be it an in-memory bitmap, a GUI object, some other stream, floating-point data for scientific calculations, a browser element, a device, etc. Animations are supported.