Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
Minetest-Classic is a fork of Minetest-C55, an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It aims to improve speed, fix bugs, and add features and functionality. The game includes over 400 blocks, craft items, and tools, in both functional and decorative types. Minetest-Classic has a focus on immersive gameplay where in-world mechanisms are preferred over special commands, such as using incinerators instead of a /pulverise command, or craft guides being implemented as part of the in-game book system, rather than as a special menu item. In addition to single player mode, online multi-player is also available.
Blood Makes the Grass Grow Green (BMTG3) is a multi-player, side-scrolling, 1-dimensional strategy game that pits two people against each other in a duel over a stretch of land. Each player is positioned in a bunker at opposite ends of the map and tasked with deploying the right personnel and vehicles to capture FOBs (forward operating bases) and overrun your enemy's bunker. Currently there are 5 different units available. Timing, unit selection, and basic strategy are all necessary for success.
Khayyam is a program for composing 3D scenes for rendering (similar to Poser and DAZ Studio). It can import character and scene models from many model formats (Poser, MD5, BSP, OBJ, 3DS, Collada, and formats used in most Illusion games). There is support for basic object placement, scaling, posing skeletal characters, and lighting. Scenes can be exported in POV-Ray format for rendering. Khayyam is implemented as a shell program using many libraries from the Floyd and Sodipodi projects.
OCE (OpenCascade Community Edition) is a community version of the OpenCascade Technology 3D kernel, a C++ library for 3D CAD development. It includes components for 3D surface and solid BRep modeling, visualization, data exchange (STEP, IGES), and rapid application development. OCE aims to fix bugs and improve code quality and portability.
picoFlamingo is a portable presentation solution initially developed for the BeagleBoard and picoDLP projector, but it can be executed in any OpenGL ES 2.0 compliant system. The project can be considered a reduced version of Priscila, a GNU/Linux based presentation system that defines the presentation slides in a 3D space. Slides can contain text, images, live video streams, and 3D objects that can be animated in a 3D space and dynamically updated to produce advanced user interfaces. When used in combination with NetKitty, picoFlamingo can be controlled remotely through any Bluetooth or network enabled device. Simple remote control tools for Symbian S60, OpenMoko, and Android 1.5 are provided. A set of small applications for video streams and voice commanding are also provided.