Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
SGX Engine Core contains the basic functionality which underpins SGX, a 3D graphics engine from Steven Goodwin. It is based around a series of null drivers and loosely-coupled modules to facilitate an infinitely upgradable engine. It is primarily suited to games and digital TV backdrops.
OSG composer was designed to unleash the potential of OSG developers and users. It facilitates the creation of simple to complex 3D scenes, which combine geometries from different sources. It lets you add models from different sources, place them visually using the draggers, use advanced Snap tools, add 3D text to your scene, add texture coordinates to the models, duplicate and create instances of geometries in the scene, automatically pack your scenes with all its textures in a zip file so you can share it with other users, and fix problematic models and bring them back to life.