YafaRay is a raytracing engine. Raytracing is an image rendering technique for generating realistic images by tracing the path of light through a 3D scene. A render engine consists of a "faceless" computer program that interacts with a host 3D application to provide specific raytracing capabilities "on demand". Blender 3D is the host application of YafaRay.
PRISCILA is a simple SDL/OpenGL presentation application with a keyboard-based WYSIWYG built-in editor. Its aim is to provide a vi-like tool to write presentations. The current editor is still very rudimentary and several editing actions have to be done by editing text files. Each presentation slide is a real 3D scene composed of several items. Special effects can be applied to modify item appearance, and actions can be added to modify items' behavior. 3D objects, effects, and actions are GNU/EDMA objects, which automatically provides plug-in support, easy updates, and more. An RFComm Bluetooth interface is included for remotely controlling a presentation from a mobile device.
Dandelion is a 3D graph rendering application which can be controlled across a network. Its main purpose is to allow clear network graphs to be rendered in a window, which can be controlled by a separate application or the user. The Dandelion visualization is actually controlled by issuing simple commands to it across the network (although this could all be happening on a single machine). The Dandelion source includes a set of very simple libraries which can be incorporated into other applications and which can be used to send these commands. Libraries are included for C, C#, Java, and Python. The project was developed at Liverpool John Moores University within the PROTECT Centre.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.