Minetest-Classic is a fork of Minetest-C55, an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It aims to improve speed, fix bugs, and add features and functionality. The game includes over 400 blocks, craft items, and tools, in both functional and decorative types. Minetest-Classic has a focus on immersive gameplay where in-world mechanisms are preferred over special commands, such as using incinerators instead of a /pulverise command, or craft guides being implemented as part of the in-game book system, rather than as a special menu item. In addition to single player mode, online multi-player is also available.
Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
Dandelion is a 3D graph rendering application which can be controlled across a network. Its main purpose is to allow clear network graphs to be rendered in a window, which can be controlled by a separate application or the user. The Dandelion visualization is actually controlled by issuing simple commands to it across the network (although this could all be happening on a single machine). The Dandelion source includes a set of very simple libraries which can be incorporated into other applications and which can be used to send these commands. Libraries are included for C, C#, Java, and Python. The project was developed at Liverpool John Moores University within the PROTECT Centre.