Dandelion is a 3D graph rendering application which can be controlled across a network. Its main purpose is to allow clear network graphs to be rendered in a window, which can be controlled by a separate application or the user. The Dandelion visualization is actually controlled by issuing simple commands to it across the network (although this could all be happening on a single machine). The Dandelion source includes a set of very simple libraries which can be incorporated into other applications and which can be used to send these commands. Libraries are included for C, C#, Java, and Python. The project was developed at Liverpool John Moores University within the PROTECT Centre.
ERDesignerNG is a Java-based entity relationship design and database modeling tool. It has a powerful WYSIWYG interface for physical database design, supports 2D and 3D database modeling, browsing, and design, handles tables, relations, indexes, and comments, supports a central repository for all models (Model Repository), supports subject areas, supports domains, supports MySQL, Oracle, Microsoft SQLServer, PostgreSQL, and H2, creates the SQL DDL statements for schema creation, has an integrated schema version control system, can generate schema migration scripts for every change, stores the database definition as XML files for further processing, can export the database schema as GIF, BMP, JPEG, or SVG files, has an integrated reverse engineering module for existing schemas, has a build in schema compare feature, can generate schema documentation as PDF, HTML, RTF, and other formats, and supports schema conversion between different dialects.
In Artifact of Mazes, your ship is lost in a three-dimensional maze. The only way out is to collect pieces of a strange artifact and fit them together. This HTML5 game includes custom practice modes, randomly generated mazes and puzzles, a zoomable overview map, and help screens as well as mouse, keyboard, and touchscreen support.
Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.