XELand generates night landscapes as stereo pairs for cross-eye viewing. Currently it uses two map generation methods (plus some variations). Generated height maps are seamless and can be saved as PNG images. The program requires only JDK 1.5 or above, and is very easy to use. To take full advantage of XEland you should learn cross-eye viewing.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a main display loop, and call-back functions similar to those in GLUT. It has a graphical console for output of information. The goal of this project is a library which is small and hopefully scalable.
GLgraph is an interactive OpenGL based function grapher for Linux written in Perl. It visualizes any mathematical function in 1, 2, or 3 unkowns (x,z,t) in a 2D, 3D, or 4D wireframe or solid surface. It creates an animation after one time period. GLgraph has a command line interface to input a function, to specify the minimum and maximum plotting bound, and more. It can be interactively controlled with the keyboard.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
ZOE (formerly OGLE) is a simple OpenGL graphics engine written entirely in Python. Its primary focus is rapid prototyping and experimentation, so it only supports the barest essentials, with focus on wire frames. Special emphasis is placed on particle systems (in which non-interacting particles follow simple rules). Some familiarity with OpenGL is expected, although when exploiting the particle system abstractions, no specific OpenGL knowledge is required. The demos included are the obligatory spinning polyhedra, static views of conic sections and the Solar System, a 3D surface plotter, a fountain of sparks, a swarming behavior model, a random walk example, a whirlpool effect using gravity and drag, and an example of chaos theory and sensitivity to initial conditions.