The Interverse is the evolution and combination of the Web, chat, instant messaging (IM), and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). The Interverse is a virtual universe running on top of the Internet. It uses the Crystal Space 3D engine to render the user's view of the world.
OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.
OpenSG is an Open Source scenegraph system. Its design goals include high performance, multithread-safe data handling, high flexibility, extensibility, and portability to Irix, Linux, and Windows. A number of computer graphics research institutions are actively working on moving the system beyond the state of the art to include features like clustering, subdivision surfaces, occlusion culling, and more.
JMV (The Java Molecular Viewer) is a molecule viewer program/component written in Java and Java3D. It is designed to be an easy-to-use, platform neutral molecular visualization tool which can be used standalone or integrated into a larger program. It provides several molecular representations, multiple coloring styles, lighting controls, and stereoscopic rendering capabilities. It loads PDB files over the web, from the RCSB protein databank, from BioCoRE filesystems, and from local filesystems. The interface can be customized by users, and can be disabled for web-based presentations of molecules to save browser space.
XJRT is an open source Java renderer with a ray tracing backend. Objects can be fed into the renderer either through Java or an XML-based scene description language. Shaders can be written in Java and are instanced using the reflection API. The renderer currently supports a variety of polygons, polygon model formats (3ds, DXF, OBJ, and OFF), spheres and other quartics, cubic patches, heightfields, boxes, torii, blobbies, algebraic surfaces, constructive solid geometry (CSG), and a variety of light sources. Support code is provided for doing tiling, bump mapping, noise based texturing, camera based motion blur, and depth of field.
KaGez-Production aims to make game developing under Linux easier. Tutorials and examples, reaching from simple console applications (non- graphical) to OpenGL games, are available, as well as tools like Image-Viewers, and 3D-Model viewers. All applications will be made for Linux only, most graphical items will work with GTK+/GNOME.
The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
The Chemistry Development Kit (CDK) is a library of Java classes for chemo-, bioinformatics, computational chemistry, and chemometrics. It provides important algorithms like substructure search, SMILES, Gasteiger charges, QSAR descriptor calculation, 3D structure generation, 2D layout and rendering, many IO formats, atom typing, and more.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.