Peflp (Povray front-End For Lazy People) is yet another povray front-end that is designed to be easy-to-use while staying useful. It is written in Tcl and features persistent settings so that initiating a pov render on the last project does not take too many clicks, and a reduced ('stamp') image of the project to mouse-select 'partial' rendering zones. The stamp image is rendered directly in small format or extracted from last full render (using ImageMagick).
Verse is a network protocol and client/server application architecture for multiuser realtime distributed 3D graphics applications. It uses a lightweight server to store world data, and then relies on clients to connect and use the data in various ways. Verse uses subdivision surfaces as its single geometric primitive, which both conserves bandwidth and allows very good scalability and visual quality on modern 3D hardware.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
vetetris is a game written in Java. It's similar to tetris, but it is played in 3D. There are figures which are falling that have to be placed in the right manner. You can rotate the blocks in six different directions and move them in five directions. As time goes on they move faster and faster, and it gets harder to put them in the right spot.
The Java 3D API enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for creating and manipulating 3D geometry and building the structures used in rendering that geometry. With this software, you can efficiently define and render very large virtual worlds. Blackdown's version of Java 3D uses the OpenGL low-level API to take advantage of 3D hardware acceleration.
Ayam is a free 3D modelling environment for the RenderMan interface. It features good RIB export, CSG (all RenderMan primitives supported), and NURBS modelling. Features instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, n-level undo, console, and Tree-View with Drag-and-Drop support.