292 projects tagged "3D Rendering"

Download Website Updated 05 Jun 2007 RenderDotC

Screenshot
Pop 21.26
Vit 2.07

RenderDotC (RDC) is a photorealistic rendering toolkit which adheres to the RenderMan(R) standard. Using the Reyes architecture, RDC supports advanced capabilities such as motion blur, depth of field, trim curves, texture/environment/displacement mapping, and programmable shading in the RenderMan Shading Language. The shader compiler included in the toolkit compiles shaders all the way to machine language for the highest possible performance.

Download Website Updated 21 Nov 2001 SDPSL

Screenshot
Pop 18.49
Vit 1.49

SDPSL provides tools for discovering a RenderMan shader's arguments at runtime in a render-engine neutral way, either with external, per-shader XML metafiles, or by parsing a shader's source directly. This significantly simplifies the development of render-engine-neutral 3D graphics tools, by eliminating linking to multiple, proprietary parsing libraries (such as libslcargs.a for BMRT, libsloargs.a for PRMan, etc.) It also allows a shader author to communicate a much richer set of data to modelling apps in a standardized way. For example, a shader metafile can specify that a string argument is intended for use as a texture; a modelling app can use this information to adjust its UI accordingly.

Download Website Updated 06 Dec 2003 Stereograph

Screenshot
Pop 26.98
Vit 5.60

Stereograph is a stereogram generator that renders exclusively truecolor stereograms. It offers different effects to increase the quality of your artwork, including transparency effects.

Download Website Updated 02 Apr 2001 surf

Screenshot
Pop 26.27
Vit 2.07

surf is a tool to visualize algebraic curves and algebraic surfaces. It is script-driven and has optionally a nifty GUI using the GTK widget set.

Download Website Updated 30 Jan 2001 The Nebula Device

Screenshot
Pop 56.00
Vit 2.74

The Nebula Device is a free multiplatform game engine currently running under Linux and Windows. It uses OpenGL and/or Direct3D for rendering and Tcl/Tk for scripting. Living C++ objects can be browsed and manipulated at runtime from the builtin console, or remotedly from a minimal terminal based console app. A powerful channel animation system allows any floating point attribute to be animated, and specialized animator classes allow things like realtime bone animation with weighted vertex skin.

Download Website Updated 07 Dec 2001 threeDS

Screenshot
Pop 28.57
Vit 1.84

threeDS is a Python module for loading and displaying 3D models in the 3DStudio Max 3DS format. It comes with view3DS, a simple 3DS model viewer written in Python.

Download Website Updated 14 Feb 2012 VMD

Screenshot
Pop 134.44
Vit 13.15

VMD (Visual Molecular Dynamics) is designed for the visualization and analysis of biological systems such as proteins, nucleic acids, lipid bilayer assemblies, etc. It may be used to view more general molecules, as VMD can read standard Protein Data Bank (PDB) files and display the contained structure. VMD provides a wide variety of methods for rendering and coloring a molecule: simple points and lines, CPK spheres and cylinders, licorice bonds, backbone tubes and ribbons, cartoon drawings, and others. VMD can be used to animate and analyze the trajectory of a molecular dynamics (MD) simulation. In particular, VMD can act as a graphical front end for an external MD program by displaying and animating a molecule undergoing simulation on a remote computer. VMD uses OpenGL and OpenGL Programmable Shading Language for high performance rendering of large structures.

Download Website Updated 13 Sep 2005 MayaVi

Screenshot
Pop 144.22
Vit 3.75

MayaVi is a free, cross platform, easy-to-use scientific data visualizer. It provides a powerful GUI to ease the visualization process. It is written in Python and uses the Visualization Toolkit (VTK) for the graphics. MayaVi can be scripted from other Python programs and also from the interactive Python interpreter. MayaVi includes the VTK Pipeline browser. The VTK Pipeline browser is a Python module (vtkPipeline) that enables one to view and configure the objects in the VTK pipeline graphically with a Tkinter-based GUI. The browser should work for any Python script that uses VTK. MayaVi also provides classes to pickle a VTK object and a simple class documentation browser.

No download Website Updated 30 Jan 2001 World Foundry

Screenshot
Pop 37.71
Vit 1.00

World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. It was originaly created as a commercial product, but is now being released under the GPL. The engine was designed from the beginning to be cross platform, and ran on Windows (DirectX, GL), and the Sony Playstation. The production pathway ran on Windows, and extended 3DStudio Max to be our level editor. The engine is currently being ported to Linux (it runs, but needs work), with plans to port the production pathway as well. Developers are wanted to help with this effort.

Download Website Updated 28 Apr 2008 Vega Strike

Screenshot
Pop 268.36
Vit 6.78

Vega Strike is a Linux action space simulator designed to bring 3d space combat to a whole new level of graphics, gameplay, and customizability.

Screenshot

Project Spotlight

Objeck Programming Language

A modern platform independent OO language with a native JIT compiler.

Screenshot

Project Spotlight

Aspose.Tasks

A non-graphical .NET Project management component which enables .NET applications to read, write, and manage Project documents without utilizing Microsoft Project.