vetetris is a game written in Java. It's similar to tetris, but it is played in 3D. There are figures which are falling that have to be placed in the right manner. You can rotate the blocks in six different directions and move them in five directions. As time goes on they move faster and faster, and it gets harder to put them in the right spot.
view3dscene is a browser for VRML (1.0 and 2.0) and X3D, and a viewer for other 3D model formats (3DS, MD3, Wavefront OBJ, and Collada are handled). It supports viewing the scene in the "Examine" mode and walking in the virtual world with features such as collision detection and gravity. Rendering is done using OpenGL. Many advanced 3D graphic effects are available, like mirrors (flat and through cube environment mapping), shadows (shadow maps and shadow volumes), GLSL shaders and more. The program can also convert files from 3DS, MD3, Collada and other formats to X3D and pretty-print VRML and X3D files.
vtkContainers is a container library for VTK. It provides list, deque, and vector sequence types; set, map, and hash map associative types; and stack, queue, and priority queue adaptor types. All container implementions except hash map are wrappers around an internal C++ STL type. Similar to a vtkCollection, all containers register objects on insertion, unregister them on removal, are wrappable into other languages, and are covered by a unit testing suite. vtkContainers also provides many unique capabilities, higher performance, and support for object level locking.
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
wiiFrame is a simple GUI frame that has an OpenGL 3D window and a dialog box that connects Nintendo Wii remotes to the application. This is to be used as a basis for anyone who wants to write 3D applications that are controled by a Wii remote. This project uses wxWidgets, so it can be compiled cross platform, but as of now, only a Linux build works.