292 projects tagged "3D Rendering"

No download Website Updated 16 Oct 2005 bnrt

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Pop 23.07
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bnrt is 2 programs, a client and a server, that are used to help distribute rendering of Blender animations over a network of assorted machines.

Download Website Updated 18 Oct 2005 WorldForge::Sage

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Pop 34.60
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Sage is an OpenGL extensions library that uses SDL to obtain its function pointers in a cross-platform manner. Sage source code is automatically generated from the glext.h header file available from the OpenGL site.

Download No website Updated 11 Nov 2005 VCG ShadeVis

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Pop 27.98
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VCG ShadeVis computes a simple, static (but much more correct) per-vertex ambient term. This effect, commonly known as ambient occlusion, is aimed at providing more faithful shading for realtime rendering. In practice, rather than considering the ambient lighting to exist uniformly throughout a scene, this approach determines the ambient brightness of each part of a surface to be proportional to the extent to which the surface has "its outward view of its environment" free (i.e., "occluded") by other surfaces of the object. The most common technique to compute ambient occlusion is based on shooting rays from each surface element to evaluate the quantity of light that reaches it. VCG Shadevis uses OpenGL to accelerate this process by simply rendering the scene orthographically from a set of uniformly-distributed directions and checking against the zbuffer whether each vertex is occluded.

Download Website Updated 02 Mar 2006 PCity

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Pop 24.86
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PCity is a procedural city generator. It uses a configuration file and few maps (e.g. population density or a height map) and can be tuned via various parameters. Its features include street network generation, building generation, texture generation from a texture library, and a visualization engine.

Download Website Updated 02 Mar 2006 The Pure Perl RayCaster

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Pop 20.30
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The Pure Perl RayCaster is a small simple ray-casting application written completely in Perl without using OpenGL or any other 3D API library. For the GUI, it uses wxPerl. It can load a 3D object from a file (in RAW format), display the object in wireframe perspective view, allow you to orbit and zoom your camera, and produce a user defined size ray casting image of the current view in a predefined color theme, with or without smooth shading. It is well suited for educational purposes, in order to study, understand, tweak, and try well known fundamental 3D computer graphics techniques.

Download Website Updated 04 May 2006 Radzilla

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Pop 28.90
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Radzilla is an advanced lighting simulation system. It is based on Radiance, but features additional extensions and a GUI. It is targeted mainly to Radiance users who are a bit more courageous about new features and optimizations and to those who would like to enjoy the power of Radiance but have been afraid of its pure command-line interface so far. Radzilla tries to stay as compatible as possible with "classic" Radiance. Even many tools and files from the classic distribution are used.

Download Website Updated 09 Jul 2006 TerraJ

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Pop 18.65
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TerraJ is a Java port of fractal terrain and simulated solar system generation programs. The porting has included extensive refactoring, the creation of a documented API to enable reuse of parts in other programs, and extensions such as new Swing user interfaces. Full javadoc for the classes in the project is available.

Download Website Updated 10 Sep 2006 uwp-phase

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Pop 15.68
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Uwp is a phase unwrapping tool that uses Ghiglia adapted algorithms to create 3d models out of wrapped phase distributions. It is also able to compare the performance of those algorithms in quantitative and qualitative terms.

Download Website Updated 22 Mar 2007 myOS

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Pop 17.15
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myOS is a minimalistic, OpenGL capable, GNU/Linux-based system without X. It is a bare bones Linux system, stripped of everything but the files necessary to compile and run OpenGL/C code. It has a simplified directory structure and a cleaned-up internal cross referencing. It has two available variants. myOSx-less fits within a 64 MB RAM disk and features a WebKit based on Trolltech's Qtopia demo Web browser. myOSx is oriented for X11, and its development tools are built around Trolltech Qtopia to produce applications based on the WebKit and for the framebuffer of the original myOS system.

Download Website Updated 19 Dec 2013 OpenSim

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Pop 64.56
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OpenSim is a project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure.

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Worker

A highly configurable graphical file manager for X.

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MP3Shell

A simple, functional Tcl/Tk GUI for the mpg123 MP3 player.