The Interverse is the evolution and combination of the Web, chat, instant messaging (IM), and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). The Interverse is a virtual universe running on top of the Internet. It uses the Crystal Space 3D engine to render the user's view of the world.
GLE is a library package of C functions that draw extruded surfaces, including surfaces of revolution, sweeps, tubes, polycones, polycylinders and helicoids. Generically, the extruded surface is specified with a 2D polyline that is extruded along a 3D path. A local coordinate system allows for additional flexibility in the primitives drawn. Extrusions may be texture mapped in a variety of ways. The GLE library generates 3D triangle coordinates, lighting normal vectors and texture coordinates as output. GLE uses the GL or OpenGL API's to perform the actual rendering.
KaGez-Production aims to make game developing under Linux easier. Tutorials and examples, reaching from simple console applications (non- graphical) to OpenGL games, are available, as well as tools like Image-Viewers, and 3D-Model viewers. All applications will be made for Linux only, most graphical items will work with GTK+/GNOME.
SDPSL provides tools for discovering a RenderMan shader's arguments at runtime in a render-engine neutral way, either with external, per-shader XML metafiles, or by parsing a shader's source directly. This significantly simplifies the development of render-engine-neutral 3D graphics tools, by eliminating linking to multiple, proprietary parsing libraries (such as libslcargs.a for BMRT, libsloargs.a for PRMan, etc.) It also allows a shader author to communicate a much richer set of data to modelling apps in a standardized way. For example, a shader metafile can specify that a string argument is intended for use as a texture; a modelling app can use this information to adjust its UI accordingly.
JMV (The Java Molecular Viewer) is a molecule viewer program/component written in Java and Java3D. It is designed to be an easy-to-use, platform neutral molecular visualization tool which can be used standalone or integrated into a larger program. It provides several molecular representations, multiple coloring styles, lighting controls, and stereoscopic rendering capabilities. It loads PDB files over the web, from the RCSB protein databank, from BioCoRE filesystems, and from local filesystems. The interface can be customized by users, and can be disabled for web-based presentations of molecules to save browser space.