Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
The glAppGrapher is an interactive OpenGL-based debugging "watch window" that communicates with your program via Berkeley sockets. Its purpose is to simplify mondain tasks of debugging a physics engine or other 3D application. The program may work over the Internet or your LAN, and is supported in both Windows and Linux environments.
GLgraph is an interactive OpenGL based function grapher for Linux written in Perl. It visualizes any mathematical function in 1, 2, or 3 unkowns (x,z,t) in a 2D, 3D, or 4D wireframe or solid surface. It creates an animation after one time period. GLgraph has a command line interface to input a function, to specify the minimum and maximum plotting bound, and more. It can be interactively controlled with the keyboard.
ZOE (formerly OGLE) is a simple OpenGL graphics engine written entirely in Python. Its primary focus is rapid prototyping and experimentation, so it only supports the barest essentials, with focus on wire frames. Special emphasis is placed on particle systems (in which non-interacting particles follow simple rules). Some familiarity with OpenGL is expected, although when exploiting the particle system abstractions, no specific OpenGL knowledge is required. The demos included are the obligatory spinning polyhedra, static views of conic sections and the Solar System, a 3D surface plotter, a fountain of sparks, a swarming behavior model, a random walk example, a whirlpool effect using gravity and drag, and an example of chaos theory and sensitivity to initial conditions.
RayTraccio uses a fully object-oriented design to achieve readability and ease of adding features. It already supports many shapes (planes, quadrics, and generic polygons up to the fourth degree) and some meta-shapes to do Constructive Solid Geometry (unin, intersection, and difference), many types of textures (with a bunch of meta-textures to mix textures at will), and reflection.
Higher Level Architecture 3D Simulation Viewer is able to join an HLA simulation. The viewer itself is a HLA federate and is therefore able to join the HLA Run Time Infrastructure to display all objects joined in the federation execution. It features 6 camera fields of view, object selection for information querying, camera attachement to any object in any wanted orientation, ability to handle 3DS and MD2 model files and compressed/uncompressed .bmp and .pcx images, ability to parse specific scene information, and efficient resource handling.