GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0, and 2.1, plus extensions. It is intended as a compact drop-in binding. It is a direct, dynamic binding to OpenGL. An OCaml SDL binding is provided as well, along with texture-map scaling functions, texture mip-map generators, and a bitmapped font library. Extensive documentation and more than 20 examples are provided.
Minimal OpenGL Utility Library (MOGUL) is a library similar to GLUT, only with fewer features. It lets you write window-system-independent OpenGL programs with even fewer lines of code than GLUT. It currently supports X11 and Win32. Examples are included in the distribution. It is intended to be easy to learn and simple to use.
The National Library of Medicine Insight Segmentation and Registration Toolkit (ITK) is a software system to support the Visible Human Project. Segmentation is the process of identifying and classifying data found in a digitally sampled representation. Registration is the task of aligning or developing correspondences between data. For example, in the medical environment, a CT scan may be aligned with an MRI scan in order to combine the information contained in both.
myOS is a minimalistic, OpenGL capable, GNU/Linux-based system without X. It is a bare bones Linux system, stripped of everything but the files necessary to compile and run OpenGL/C code. It has a simplified directory structure and a cleaned-up internal cross referencing. It has two available variants. myOSx-less fits within a 64 MB RAM disk and features a WebKit based on Trolltech's Qtopia demo Web browser. myOSx is oriented for X11, and its development tools are built around Trolltech Qtopia to produce applications based on the WebKit and for the framebuffer of the original myOS system.
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/single player first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features and eye candy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
wiiFrame is a simple GUI frame that has an OpenGL 3D window and a dialog box that connects Nintendo Wii remotes to the application. This is to be used as a basis for anyone who wants to write 3D applications that are controled by a Wii remote. This project uses wxWidgets, so it can be compiled cross platform, but as of now, only a Linux build works.
A modern platform independent OO language with a native JIT compiler.
A non-graphical .NET Project management component which enables .NET applications to read, write, and manage Project documents without utilizing Microsoft Project.