Higher Level Architecture 3D Simulation Viewer is able to join an HLA simulation. The viewer itself is a HLA federate and is therefore able to join the HLA Run Time Infrastructure to display all objects joined in the federation execution. It features 6 camera fields of view, object selection for information querying, camera attachement to any object in any wanted orientation, ability to handle 3DS and MD2 model files and compressed/uncompressed .bmp and .pcx images, ability to parse specific scene information, and efficient resource handling.
RayTraccio uses a fully object-oriented design to achieve readability and ease of adding features. It already supports many shapes (planes, quadrics, and generic polygons up to the fourth degree) and some meta-shapes to do Constructive Solid Geometry (unin, intersection, and difference), many types of textures (with a bunch of meta-textures to mix textures at will), and reflection.
ZOE (formerly OGLE) is a simple OpenGL graphics engine written entirely in Python. Its primary focus is rapid prototyping and experimentation, so it only supports the barest essentials, with focus on wire frames. Special emphasis is placed on particle systems (in which non-interacting particles follow simple rules). Some familiarity with OpenGL is expected, although when exploiting the particle system abstractions, no specific OpenGL knowledge is required. The demos included are the obligatory spinning polyhedra, static views of conic sections and the Solar System, a 3D surface plotter, a fountain of sparks, a swarming behavior model, a random walk example, a whirlpool effect using gravity and drag, and an example of chaos theory and sensitivity to initial conditions.
The glAppGrapher is an interactive OpenGL-based debugging "watch window" that communicates with your program via Berkeley sockets. Its purpose is to simplify mondain tasks of debugging a physics engine or other 3D application. The program may work over the Internet or your LAN, and is supported in both Windows and Linux environments.
WireFusion allows interactive, plug-in free, and very compact Java presentations and product simulations to be created for the Web. Development involves visually connecting preprogrammed objects or by coding in Java. Several add-ons are available, including a real-time 3D engine where textures can be replaced with interactive 2D presentations, an MPEG video player, a slide show viewer, and an MP3 player.
Terrain is a client/server system to visualize terrain from a first person view. The whole project is written using J2EE and Java 3D. The system is designed to visualize different first person graphics, altough so far only a server that could visualize terrains is implemented. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast, high-quality images from all distances. Very large terrain models are also supported that could even exceed main memory.