Tic-tac-toe is an OpenGL game that focuses on graphical effects, specifically realistic 3D rendering of water. The water surface is procedurally generated, and the pieces float realistically on top of it. The water is textured, blended, and environment mapped. It is fully refracted and incorporates the Fresnel term for opacity.
LiquidMaya is a Maya to Renderman plug-in that handles full Renderman output support with a focus on speed, efficiency, and extensibility. Its features include procedural rib generation, full network rendering support, segmented rib files, a shader assignment interface, and much more. Along with the ability to write full C++ plug-ins, it is incredibly easy to script Liquid with Mel. Liquid was used for the visual effects of the "Lord of the Rings" movie.
SDPSL provides tools for discovering a RenderMan shader's arguments at runtime in a render-engine neutral way, either with external, per-shader XML metafiles, or by parsing a shader's source directly. This significantly simplifies the development of render-engine-neutral 3D graphics tools, by eliminating linking to multiple, proprietary parsing libraries (such as libslcargs.a for BMRT, libsloargs.a for PRMan, etc.) It also allows a shader author to communicate a much richer set of data to modelling apps in a standardized way. For example, a shader metafile can specify that a string argument is intended for use as a texture; a modelling app can use this information to adjust its UI accordingly.
wiiFrame is a simple GUI frame that has an OpenGL 3D window and a dialog box that connects Nintendo Wii remotes to the application. This is to be used as a basis for anyone who wants to write 3D applications that are controled by a Wii remote. This project uses wxWidgets, so it can be compiled cross platform, but as of now, only a Linux build works.