Fluxus is a graphical live coding environment for Scheme. Fluxus reads live audio or OSC network messages which can be used as a source of animation data for real-time performances or installations. Keyboard or mouse input can also be read for simple game development, and a physics engine is included for realtime simulations of rigid body dynamics. The built in scheme code editor runs on top of the renderer, which means you can edit the scripts while they are running.
The GTO format's primary usage is storage of static geometric data. The types of data you might find in a GTO file are things like polygonal meshes, various types of subdivision surfaces, NURBS or UBS surfaces, coordinate systems, hierarchies of objects, material bindings, and even images. It is used by film, video, and game production companies to streamline the modeling, animation, rendering, and 3-D paint processes. The distribution includes source code for a RenderMan Procedural plug-in, four Maya plug-ins, a Houdini plug-in, a number of command line tools, a Wavefront .obj parser, and two Python modules for reading, writing, and editing GTO files.
Rearview is a three dimensional computer graphics engine which fits both human perception and the shape of the real world better than common polygon renderers do. It is not meant to be a very sharp-shaped, high-contrast engine. Rearview's strength are grown things, dirty things, and bumpy things, like smooth hills and old walls. To achieve this, rearview uses a raytracing algorithm to visualise voxels stored in an octree.