ImLib3D is a C++ library and visualization system for 3D (volumetric) image processing. It contains most basic image processing algorithms, as well as some more sophisticated ones. Its images are STL-compliant templated containers. It inculdes a viewer that features multiplanar views, interactive image processing, animations, vector field views, and 3D (OpenGL) multiplanar. Its main application is medical image processing.
The GTO format's primary usage is storage of static geometric data. The types of data you might find in a GTO file are things like polygonal meshes, various types of subdivision surfaces, NURBS or UBS surfaces, coordinate systems, hierarchies of objects, material bindings, and even images. It is used by film, video, and game production companies to streamline the modeling, animation, rendering, and 3-D paint processes. The distribution includes source code for a RenderMan Procedural plug-in, four Maya plug-ins, a Houdini plug-in, a number of command line tools, a Wavefront .obj parser, and two Python modules for reading, writing, and editing GTO files.
Fandango is a GL-rendered, Python-scripted CAD program. The low-level functionality is programmed in C++, and then the relevant functions are exposed to Python and used as building blocks for more functions. Currently the memory core allows lines, triangles, line strips, and triangle strips. Texture, blending, and lighting can be switched on and off from a command line.
Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.