Fountain 3D is a little J2ME toy and a technology demo for a custom-made 3D wireframe engine with some benchmarking abilities thrown in. The camera is fully controllable by the user together with the simple particle simulation. The software doesn't require hardware acceleration; all J2ME compliant mobiles are supported.
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
Elite remake: The Battle For Birera is an OpenGL Elite port to Qt. It has a completely rewritten AI. There are now battles going on in universe that are independent of the player: pirates attacking trader convoys, police patrols attacking pirates, or even complete war outbreaks. The goal is to be on par with ArcElite (Archimedes Elite). It should compile on any Qt supported platform.
Shader Maker is a simple, cross-platform GLSL editor. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes syntax highlighting in the GLSL editors, a geometry shader editor (as well as vertex and fragment shader editors, of course), interactive editing of the uniform variables, light source parameters, pre-defined simple shapes and a simple OBJ loader, and a few more.
GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0, and 2.1, plus extensions. It is intended as a compact drop-in binding. It is a direct, dynamic binding to OpenGL. An OCaml SDL binding is provided as well, along with texture-map scaling functions, texture mip-map generators, and a bitmapped font library. Extensive documentation and more than 20 examples are provided.
Raggier is a plugin-based raytracer that supports XML format scenefiles, POV-Ray, and Polyray scenefiles. Other facilities planned include Lindermayer Systems (L-Systems), AVI/OGM (Ogg Vorbis)/Matroska animations, and a Perl/PHP Web interface. Raggier uses the Libtrace library, modified with various fixes to get it to compile using gcc 3.x and to improve the results. The modified version is called LibTraceMod and is available in the CVS.